VR medical training simulation featuring interactive choice-based dialogue. I was responsible for narrative design, writing, and lighting; this included writing fleshed-out characters that were relatable and interesting to the target audience, and constructing conversations in a way that fulfilled the pedagogical goals.
Details
- Tools: Unity/C#, Twine
- Date: 2021
- Studio: PropelVR
Links
- Studio page: https://propelvr.ca/our-work