Virtual Reality Emergency Room

VR medical training simulation featuring interactive choice-based dialogue. I was responsible for narrative design, writing, and lighting; this included writing fleshed-out characters that were relatable and interesting to the target audience, and constructing conversations in a way that fulfilled the pedagogical goals.

Details

  • Tools: Unity/C#, Twine
  • Date: 2021
  • Studio: PropelVR

Links

Video